DesignPatterns/c++/state.cc
2025-07-10 22:26:33 +08:00

40 lines
1.0 KiB
C++

/**
* @name 状态模式
* @brief: 允许对象在内部状态改变时改变行为
* @note 场景:订单状态机、游戏角色状态、电梯控制
*/
class OrderState {
public:
virtual void shipOrder(Order* order) = 0;
virtual void cancelOrder(Order* order) = 0;
};
class NewState : public OrderState {
void shipOrder(Order* order) override {};
void cancelOrder(Order* order) override {};
};
class ShippedState : public OrderState {
void shipOrder(Order* order) override { /* 已发货,不可重复操作 */ }
void cancelOrder(Order* order) override { /* 已发货不可取消 */ }
};
class Order {
public:
Order() : state(new NewState()) {}
void ship() { state->shipOrder(this); }
void cancel() { state->cancelOrder(this); }
void changeState(OrderState* newState) {
delete state;
state = newState;
}
private:
OrderState* state;
};
// 状态转换实现
void NewState::shipOrder(Order* order) {
// 发货逻辑...
order->changeState(new ShippedState());
}